UX Design and Usability Engineering
In usability engineering, the human being is at the center of the design and development process (also called Human-Centered Development – HCD). The process aims to achieve the highest possible user experience. The UniTyLab develops technically mature products that are characterized by high usability and outstanding design quality (even before and after use). During the development process the user is involved in all phases of the development. The iterative approach and integration of the user ensures that the product meets the needs of the user.
On the scientific side, the UniTyLab is currently engaged in the development and evaluation of collaborative task models as well as the formalization of usability knowledge for the automatic testing of user interfaces. In addition, new interaction and design possibilities in the field of (partially) autonomous driving are researched.
Innovative Interaction Technologies
The UniTyLab focuses on innovative interaction technologies such as wearable computers (e.g. data glasses, smartwatches), gesture control (e.g. Microsoft Kinect, Leap Motion, multitouchtable), brain-computer interaction as well as – increasingly in focus – augmented and virtual reality. Augmented and Virtual Reality have a great potential for the representation of information as well as for interaction with humans.
- Augmented Reality enables a user experience far away from classical graphical user interfaces. This happens through the digital expansion of human perception as a result of the combination of reality and virtual information.
- Virtual reality, on the other hand, is the perception of reality in a completely virtual environment without (direct) reference to reality.
The UniTyLab is particularly interested in new input and output options that enable a positive experience of augmented and virtual reality. We work closely with partners from industry and research. Current focuses are smart and augmented reality glasses, i.e. data glasses without (e.g. Google Glass, Vuzix M100) and with (e.g. Microsoft Hololens, ODG R-7) the ability to recognize virtual objects camera-based in space. Furthermore, new interaction technologies (e.g. HTC Vive, Cyberith Virtualizer) from the field of virtual reality will be evaluated in different scenarios.